losalogix.blogg.se

Directx 11 sdk
Directx 11 sdk












This will then display the directories that the project uses. In the window that pops up select "VC++ Directories" from the menu on the left side. Select the "Debug | Win32" folder and double click "". This will display the solution configurations you have. Next click on the arrow to the left of your project name (mine was called Engine) in the property manager window on the left part of the screen. Now click "View" from the menu and select "Property Manager". You should now have an basic Win32 empty project setup. Under "Additional options" put a check mark in the "Empty project" box and click on "Finish" and then click "Next". Give the project a name (I called mine Engine) and a location and then click on "Ok".Ĭlick "Next" and you will be given another menu. Then select Win32 project from the choices. In Visual Studio 2010 I used the following steps:įirst you need to create an empty Win32 project so select File -> New -> Project.

directx 11 sdk

Please note that some IDEs will need to be installed first before installing the DirectX SDK. With both installed you can now setup your IDE to work with the DirectX 11 SDK. The samples will generally also have some of the new features of the latest SDK demonstrated. The sample browser also provides some simple examples to achieve certain effects you may be looking to do. The tools that come with it are also useful, we'll be using the DDS texture tool quite often. The documentation is pretty good, it also has some very simple examples under the DirectX 10 tutorials section which also applies to DirectX 11. You will also notice it comes with samples, tools, and documentation.

directx 11 sdk

It can be downloaded from Microsoft's website for free.Īfter downloading and installing the SDK you will have the files necessary to compile DirectX programs. The second tool you will need is the DirectX SDK. I'll leave that up to you to decide which one you prefer. There are several others available and some are even free off the net. The one I use and will be supplying project files for is Visual Studio 2010. The first of these tools is a compiler that is preferably built into a nice IDE. Tutorial 1: Setting up DirectX 11 with Visual Studioīefore writing any graphics code we'll need to have the tools to do so.














Directx 11 sdk